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    Class ClipEditor

    Use this class to customize clip types in the TimelineEditor.

    상속
    object
    ClipEditor
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.Timeline
    어셈블리: solution.dll
    구문
    public class ClipEditor

    생성자

    이름 설명
    ClipEditor()

    Default constructor

    메서드

    이름 설명
    DrawBackground(TimelineClip, ClipBackgroundRegion)

    Override this method to draw a background for a clip .

    GetClipOptions(TimelineClip)

    Implement this method to override the default options for drawing a clip.

    GetDefaultHighlightColor(TimelineClip)

    The color drawn under the clip. By default, the color is the same as the track color.

    GetErrorText(TimelineClip)

    Gets the error text for the specified clip.

    GetSubTimelines(TimelineClip, PlayableDirector, List<PlayableDirector>)

    Gets the sub-timelines for a specific clip. Implement this method if your clip supports playing nested timelines.

    OnClipChanged(TimelineClip)

    Called when a clip is changed by the Editor.

    OnCreate(TimelineClip, TrackAsset, TimelineClip)

    Called when a clip is created.

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