{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class WaitForDomainReload | Test Framework | 2.0.1-exp.2
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    Class WaitForDomainReload

    WaitForDomainReload is an IEditModeTestYieldInstruction that you can yield in Edit Mode tests. It delays the execution of scripts until after an incoming domain reload. If the domain reload results in a script compilation failure, then it throws an exception.

    상속
    object
    WaitForDomainReload
    구현
    IEditModeTestYieldInstruction
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.TestTools
    어셈블리: solution.dll
    구문
    public class WaitForDomainReload : IEditModeTestYieldInstruction

    생성자

    이름 설명
    WaitForDomainReload()

    Create a new instance of the WaitForDomainReload yield instruction.

    [UnitySetUp]
    public IEnumerator SetUp()
    {
        File.Copy("Resources/MyDll.dll", @"Assets/MyDll.dll", true); // Trigger a domain reload.
        AssetDatabase.Refresh();
        yield return new WaitForDomainReload();
    }

    프로퍼티

    이름 설명
    ExpectDomainReload

    Returns true if the instruction expects a domain reload to occur.

    ExpectedPlaymodeState

    Returns true if the instruction expects the Unity Editor to be in Play Mode.

    메서드

    이름 설명
    Perform()

    Perform the multi step action of waiting for a domain reload.

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