{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method Equals | Test Framework | 2.0.1-exp.2
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Method Equals

    Equals(Vector2, Vector2)

    Compares the actual and expected Vector2 objects for equality using the AreFloatsEqual(float, float, float) method.

    선언
    public bool Equals(Vector2 expected, Vector2 actual)
    파라미터
    타입 이름 설명
    Vector2 expected

    The expected Vector2 used for comparison

    Vector2 actual

    The actual Vector2 to test

    반환
    타입 설명
    bool

    True if the vectors are equals, false otherwise.

    구현
    IEqualityComparer<T>.Equals(T, T)
    예

    The following example shows how to verify if two Vector2 are equals

    [TestFixture]
     public class Vector2Test
     {
         [Test]
         public void VerifyThat_TwoVector2ObjectsAreEqual()
         {
             // Custom calculation error
             var actual = new Vector2(10e-7f, 10e-7f);
             var expected = new Vector2(0f, 0f);
             var comparer = new Vector2EqualityComparer(10e-6f);
    
             Assert.That(actual, Is.EqualTo(expected).Using(comparer));
    
             //Default error 0.0001f
             actual = new Vector2(0.01f, 0.01f);
             expected = new Vector2(0.01f, 0.01f);
    
             Assert.That(actual, Is.EqualTo(expected).Using(Vector2EqualityComparer.Instance));
          }
      }
    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)