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    Class Utils

    This contains test utility functions for float value comparison and creating primitives.

    상속
    object
    Utils
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.TestTools.Utils
    어셈블리: solution.dll
    구문
    public static class Utils

    메서드

    이름 설명
    AreFloatsEqual(float, float, float)

    Relative epsilon comparison of two float values for equality. The relative error is the absolute error divided by the magnitude of the exact value.

    AreFloatsEqualAbsoluteError(float, float, float)

    Compares two floating point numbers for equality under the given absolute tolerance.

    CreatePrimitive(PrimitiveType)

    Analogous to GameObject.CreatePrimitive, but creates a primitive mesh renderer with fast shader instead of a default builtin shader. Optimized for testing performance.

    문서 개요
    맨 위로
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