{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class UnityTearDownAttribute | Test Framework | 2.0.1-exp.2
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Class UnityTearDownAttribute

    The UnitySetUpAttribute and UnityTearDown attributes are identical to the standard SetUp and TearDown attributes, with the exception that they allow for IEditModeTestYieldInstruction. The UnitySetUp and UnityTearDown attributes expect a return type of IEnumerator.

    public class SetUpTearDownExample
     {
         [UnitySetUp]
         public IEnumerator SetUp()
         {
             yield return new EnterPlayMode();
         }
    
         [Test]
         public void MyTest()
         {
             Debug.Log("This runs inside playmode");
         }
    
         [UnityTearDown]
         public IEnumerator TearDown()
         {
             yield return new ExitPlayMode();
         }
     }
    상속
    object
    UnityTearDownAttribute
    네임스페이스: UnityEngine.TestTools
    어셈블리: solution.dll
    구문
    [AttributeUsage(AttributeTargets.Method)]
    public class UnityTearDownAttribute : NUnitAttribute
    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)