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    Class RecompileScripts

    RecompileScripts is an IEditModeTestYieldInstruction that you can yield in Edit Mode tests. It lets you trigger a recompilation of scripts in the Unity Editor.

    상속
    object
    RecompileScripts
    구현
    IEditModeTestYieldInstruction
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.TestTools
    어셈블리: solution.dll
    구문
    public class RecompileScripts : IEditModeTestYieldInstruction

    생성자

    이름 설명
    RecompileScripts()

    Creates a new instance of the RecompileScripts yield instruction.

    [UnitySetUp]
    public IEnumerator SetUp()
    {
        using (var file = File.CreateText("Assets/temp/myScript.cs"))
        {
            file.Write("public class ATempClass {  }");
        }
        AssetDatabase.Refresh();
        yield return new RecompileScripts();
    }
    RecompileScripts(bool)

    Creates a new instance of the RecompileScripts yield instruction.

    RecompileScripts(bool, bool)

    Creates a new instance of the RecompileScripts yield instruction.

    프로퍼티

    이름 설명
    Current

    The current active instance of the RecompileScripts yield instruction.

    ExpectDomainReload

    Returns true if the instruction expects a domain reload to occur.

    ExpectScriptCompilation

    Indicates whether a script compilation is expected.

    ExpectScriptCompilationSuccess

    Indicates whether the expected script compilation is expected to succeed.

    ExpectedPlaymodeState

    Returns true if the instruction expects the Unity Editor to be in Play Mode.

    메서드

    이름 설명
    Perform()

    Perform the multi step instruction of triggering a recompilation of scripts and waiting for its completion.

    문서 개요
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