{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class ExitPlayMode | Test Framework | 2.0.1-exp.2
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    Class ExitPlayMode

    Implements IEditModeTestYieldInstruction. A new instance of the class is a yield instruction to exit Play Mode.

    상속
    object
    ExitPlayMode
    구현
    IEditModeTestYieldInstruction
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.TestTools
    어셈블리: solution.dll
    구문
    public class ExitPlayMode : IEditModeTestYieldInstruction

    생성자

    이름 설명
    ExitPlayMode()

    Sets ExpectDomainReload and ExpectedPlaymodeState to false.

    프로퍼티

    이름 설명
    ExpectDomainReload

    Gets the value of ExpectDomainReload

    ExpectedPlaymodeState

    Gets the value of ExpectedPlaymodeState

    메서드

    이름 설명
    Perform()

    Performs the multi-step instruction of exiting PlayMode.

    문서 개요
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