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    Class EnterPlayMode

    Implements IEditModeTestYieldInstruction. Creates a yield instruction to enter Play Mode.

    상속
    object
    EnterPlayMode
    구현
    IEditModeTestYieldInstruction
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.TestTools
    어셈블리: solution.dll
    구문
    public class EnterPlayMode : IEditModeTestYieldInstruction

    생성자

    이름 설명
    EnterPlayMode(bool)

    When creating an Editor test that uses the UnityTest attribute, use this to trigger the Editor to enter Play Mode. Throws an exception if the Editor is already in Play Mode or if there is a script compilation error.

    프로퍼티

    이름 설명
    ExpectDomainReload

    Returns true if the instruction expects a domain reload to occur.

    ExpectedPlaymodeState

    Returns true if the instruction expects the Unity Editor to be in Play Mode.

    메서드

    이름 설명
    Perform()

    Performs the multi-step instructions of entering PlayMode.

    문서 개요
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