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    Class UniversalRenderPipelineEditorResources.ShaderResources

    Class containing shader resources used in URP.

    상속
    object
    UniversalRenderPipelineEditorResources.ShaderResources
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    [Serializable]
    [ReloadGroup]
    public sealed class UniversalRenderPipelineEditorResources.ShaderResources

    필드

    이름 설명
    autodeskInteractiveMaskedPS

    Autodesk Interactive Masked ShaderGraph shader.

    autodeskInteractivePS

    Autodesk Interactive ShaderGraph shader.

    autodeskInteractiveTransparentPS

    Autodesk Interactive Transparent ShaderGraph shader.

    defaultSpeedTree7PS

    SpeedTree7 shader.

    defaultSpeedTree8PS

    SpeedTree8 ShaderGraph shader.

    terrainDetailGrassBillboardPS

    Waving Grass Billboard shader.

    terrainDetailGrassPS

    Terrain Detail Grass shader.

    terrainDetailLitPS

    Terrain Detail Lit shader.

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