Property supportsCameraOpaqueTexture
supportsCameraOpaqueTexture
When true, the pipeline creates a texture that contains a copy of the color buffer after rendering opaque objects. This texture can be accessed in shaders as _CameraOpaqueTexture. This setting can be overridden per camera.
선언
public bool supportsCameraOpaqueTexture { get; set; }
프로퍼티 값
| 타입 | 설명 |
|---|---|
| bool |