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    Class UniversalRenderPipeline.SingleCameraRequest

    Data structure describing the data for a specific render request

    상속
    object
    UniversalRenderPipeline.SingleCameraRequest
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    public class UniversalRenderPipeline.SingleCameraRequest

    필드

    이름 설명
    destination

    Target texture

    face

    Target texture cubemap face

    mipLevel

    Target texture mip level

    slice

    Target texture slice

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