Enum StoreActionsOptimization
Defines if Unity discards or stores the render targets of the DrawObjects Passes. Selecting the Store option significantly increases the memory bandwidth on mobile and tile-based GPUs.
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
public enum StoreActionsOptimization
필드
이름 | 설명 |
---|---|
Auto | Unity uses the Discard option by default, and falls back to the Store option if it detects any injected Passes. |
Discard | Unity discards the render targets of render Passes that are not reused later (lower memory bandwidth). |
Store | Unity stores all render targets of each Pass (higher memory bandwidth). |