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    Enum StoreActionsOptimization

    Defines if Unity discards or stores the render targets of the DrawObjects Passes. Selecting the Store option significantly increases the memory bandwidth on mobile and tile-based GPUs.

    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    public enum StoreActionsOptimization

    필드

    이름 설명
    Auto

    Unity uses the Discard option by default, and falls back to the Store option if it detects any injected Passes.

    Discard

    Unity discards the render targets of render Passes that are not reused later (lower memory bandwidth).

    Store

    Unity stores all render targets of each Pass (higher memory bandwidth).

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