Class ShadowShape2D
Class ShadowShape2D
stores outline geometry for use with a shadow caster.
상속된 멤버
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
public abstract class ShadowShape2D
메서드
이름 | 설명 |
---|---|
GetFlip(out bool, out bool) | GetFlip returns how the shadow shape should be flipped when rendered |
SetDefaultTrim(float) | The value to initialize the trim when created |
SetFlip(bool, bool) | SetFlip specifies how the shadow shape should be flipped when rendered |
SetShape(NativeArray<Vector3>, NativeArray<int>, NativeArray<float>, Matrix4x4, WindingOrder, bool, bool) | SetShape creates shadow geometry using the supplied geometry |
SetShape(NativeArray<Vector3>, NativeArray<int>, OutlineTopology, WindingOrder, bool, bool) | SetShape creates shadow geometry using the supplied geometry |