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    Class ShadowShape2D

    Class ShadowShape2D stores outline geometry for use with a shadow caster.

    상속
    object
    ShadowShape2D
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    public abstract class ShadowShape2D

    메서드

    이름 설명
    GetFlip(out bool, out bool)

    GetFlip returns how the shadow shape should be flipped when rendered

    SetDefaultTrim(float)

    The value to initialize the trim when created

    SetFlip(bool, bool)

    SetFlip specifies how the shadow shape should be flipped when rendered

    SetShape(NativeArray<Vector3>, NativeArray<int>, NativeArray<float>, Matrix4x4, WindingOrder, bool, bool)

    SetShape creates shadow geometry using the supplied geometry

    SetShape(NativeArray<Vector3>, NativeArray<int>, OutlineTopology, WindingOrder, bool, bool)

    SetShape creates shadow geometry using the supplied geometry

    문서 개요
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