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    Struct ShaderInput.LightData

    Container struct for various data used for lights in URP.

    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    [GenerateHLSL(PackingRules.Exact, false, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@15.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\ShaderTypes.cs")]
    public struct ShaderInput.LightData

    필드

    이름 설명
    attenuation

    The attenuation of the light.

    color

    The color of the light.

    layerMask

    The layer mask used.

    occlusionProbeChannels

    The channel for probe occlusion.

    position

    The position of the light.

    spotDirection

    The direction of the light (Spot light).

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