{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class ScriptableRendererData.ProbeVolumeResources | Universal RP | 15.0.4
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    Class ScriptableRendererData.ProbeVolumeResources

    Class contains references to shader resources used by APV.

    상속
    object
    ScriptableRendererData.ProbeVolumeResources
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    [Serializable]
    [ReloadGroup]
    public sealed class ScriptableRendererData.ProbeVolumeResources

    필드

    이름 설명
    probeSamplingDebugMesh

    Debug mesh used to draw the sampling weights of the probe volume.

    probeSamplingDebugTexture

    Texture with the numbers dor sampling weights.

    probeVolumeDebugShader

    Debug shader used to render probes in the volume.

    probeVolumeFragmentationDebugShader

    Debug shader used to display fragmentation of the GPU memory.

    probeVolumeOffsetDebugShader

    Debug shader used to draw the offset direction used for a probe.

    probeVolumeSamplingDebugShader

    Debug shader used to draw the sampling weights of the probe volume.

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