Enum RenderingMode
Rendering modes for Universal renderer.
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
public enum RenderingMode
필드
| 이름 | 설명 |
|---|---|
| Deferred | Render all objects first in a g-buffer pass, then apply all lighting in a separate pass using deferred shading. |
| Forward | Render all objects and lighting in one pass, with a hard limit on the number of lights that can be applied on an object. |
| ForwardPlus | Render all objects and lighting in one pass using a clustered data structure to access lighting data. |