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    Enum RenderPassEvent

    Controls when the render pass executes.

    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    public enum RenderPassEvent

    필드

    이름 설명
    AfterRendering

    Executes a ScriptableRenderPass after rendering all effects.

    AfterRenderingDeferredLights

    Executes a ScriptableRenderPass after rendering deferred shading pass.

    AfterRenderingGbuffer

    Executes a ScriptableRenderPass after rendering gbuffer pass.

    AfterRenderingOpaques

    Executes a ScriptableRenderPass after rendering opaque objects.

    AfterRenderingPostProcessing

    Executes a ScriptableRenderPass after rendering post-processing effects but before final blit, post-processing AA effects and color grading.

    AfterRenderingPrePasses

    Executes a ScriptableRenderPass after rendering prepasses, f.ex, depth prepass. Camera matrices and stereo rendering are already setup at this point.

    AfterRenderingShadows

    Executes a ScriptableRenderPass after rendering shadowmaps. Camera matrices and stereo rendering are not setup this point.

    AfterRenderingSkybox

    Executes a ScriptableRenderPass after rendering the sky.

    AfterRenderingTransparents

    Executes a ScriptableRenderPass after rendering transparent objects.

    BeforeRendering

    Executes a ScriptableRenderPass before rendering any other passes in the pipeline. Camera matrices and stereo rendering are not setup this point. You can use this to draw to custom input textures used later in the pipeline, f.ex LUT textures.

    BeforeRenderingDeferredLights

    Executes a ScriptableRenderPass before rendering deferred shading pass.

    BeforeRenderingGbuffer

    Executes a ScriptableRenderPass before rendering gbuffer pass.

    BeforeRenderingOpaques

    Executes a ScriptableRenderPass before rendering opaque objects.

    BeforeRenderingPostProcessing

    Executes a ScriptableRenderPass before rendering post-processing effects.

    BeforeRenderingPrePasses

    Executes a ScriptableRenderPass before rendering prepasses, f.ex, depth prepass. Camera matrices and stereo rendering are already setup at this point.

    BeforeRenderingShadows

    Executes a ScriptableRenderPass before rendering shadowmaps. Camera matrices and stereo rendering are not setup this point.

    BeforeRenderingSkybox

    Executes a ScriptableRenderPass before rendering the sky.

    BeforeRenderingTransparents

    Executes a ScriptableRenderPass before rendering transparent objects.

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