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    Struct PostProcessingData

    Settings used for Post Processing.

    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    public struct PostProcessingData

    필드

    이름 설명
    gradingMode

    The ColorGradingMode to use.

    lutSize

    The size of the Look Up Table (LUT)

    useFastSRGBLinearConversion

    True if fast approximation functions are used when converting between the sRGB and Linear color spaces, false otherwise.

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