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    Class PostProcessUtils

    Utility class for post processing effects.

    상속
    object
    PostProcessUtils
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    public static class PostProcessUtils

    메서드

    이름 설명
    ConfigureDithering(PostProcessData, int, int, int, Material)

    Configures the blue noise dithering used.

    ConfigureFilmGrain(PostProcessData, FilmGrain, int, int, Material)

    Configures the Film grain shader parameters.

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