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    Class PostProcessData.ShaderResources

    Class containing shader resources used for Post Processing in URP.

    상속
    object
    PostProcessData.ShaderResources
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    [Serializable]
    [ReloadGroup]
    public sealed class PostProcessData.ShaderResources

    필드

    이름 설명
    LensFlareDataDrivenPS

    The Lens Flare Post Processing shader.

    LensFlareScreenSpacePS

    The Lens Flare Screen Space shader.

    bloomPS

    The Bloom Post Processing shader.

    bokehDepthOfFieldPS

    The Bokeh Depth Of Field Post Processing shader.

    cameraMotionBlurPS

    The Motion Blur Post Processing shader.

    easuPS

    The Edge Adaptive Spatial Upsampling shader.

    finalPostPassPS

    The Final Post Processing shader.

    gaussianDepthOfFieldPS

    The Gaussian Depth Of Field Post Processing shader.

    lutBuilderHdrPS

    The LUT Builder HDR Post Processing shader.

    lutBuilderLdrPS

    The LUT Builder LDR Post Processing shader.

    paniniProjectionPS

    The Panini Projection Post Processing shader.

    scalingSetupPS

    The Scaling Setup Post Processing shader.

    stopNanPS

    The StopNan Post Processing shader.

    subpixelMorphologicalAntialiasingPS

    The SubpixelMorphologicalAntiAliasing SMAA Post Processing shader.

    temporalAntialiasingPS

    The Temporal-antialiasing Post Processing shader.

    uberPostPS

    The Uber Post Processing shader.

    문서 개요
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