Struct Light2DBlendStyle
Controls how the light texture is used when rendering Sprites and other 2D renderers.
상속된 멤버
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
[Serializable]
[MovedFrom(true, "UnityEngine.Experimental.Rendering.Universal", "Unity.RenderPipelines.Universal.Runtime", null)]
public struct Light2DBlendStyle
필드
이름 | 설명 |
---|---|
name | Returns the name of the blend style |