Class ColorGradingLutPass
Renders a color grading LUT texture.
상속된 멤버
네임스페이스: UnityEngine.Rendering.Universal.Internal
어셈블리: solution.dll
구문
public class ColorGradingLutPass : ScriptableRenderPass
생성자
| 이름 | 설명 |
|---|---|
| ColorGradingLutPass(RenderPassEvent, PostProcessData) | Creates a new |
메서드
| 이름 | 설명 |
|---|---|
| Cleanup() | Cleans up resources used by the pass. |
| ConfigureDescriptor(in PostProcessingData, out RenderTextureDescriptor, out FilterMode) | Get a descriptor and filter mode for the required texture for this pass |
| Execute(ScriptableRenderContext, ref RenderingData) | Execute the pass. This is where custom rendering occurs. Specific details are left to the implementation |
| Setup(in RTHandle) | Sets up the pass. |