Class ColorGradingLutPass
Renders a color grading LUT texture.
상속된 멤버
네임스페이스: UnityEngine.Rendering.Universal.Internal
어셈블리: solution.dll
구문
public class ColorGradingLutPass : ScriptableRenderPass
생성자
이름 | 설명 |
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ColorGradingLutPass(RenderPassEvent, PostProcessData) | Creates a new |
메서드
이름 | 설명 |
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Cleanup() | Cleans up resources used by the pass. |
ConfigureDescriptor(in PostProcessingData, out RenderTextureDescriptor, out FilterMode) | Get a descriptor and filter mode for the required texture for this pass |
Execute(ScriptableRenderContext, ref RenderingData) | Execute the pass. This is where custom rendering occurs. Specific details are left to the implementation |
Setup(in RTHandle) | Sets up the pass. |