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    Enum IntermediateTextureMode

    Controls when URP renders via an intermediate texture.

    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    public enum IntermediateTextureMode

    필드

    이름 설명
    Always

    Forces rendering via an intermediate texture if any Render Feature is active. Use this option for compatibility with Renderer Features that do not support rendering directly to backbuffer or RenderFeatures that do not declare their inputs with ConfigureInput(ScriptableRenderPassInput). Using this option might have a significant performance impact on some platforms such as Quest.

    Auto

    Uses information declared by active Renderer Features to automatically determine whether to render via an intermediate texture or not. ConfigureInput(ScriptableRenderPassInput).

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