Enum IntermediateTextureMode
Controls when URP renders via an intermediate texture.
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
public enum IntermediateTextureMode
필드
이름 | 설명 |
---|---|
Always | Forces rendering via an intermediate texture if any Render Feature is active. Use this option for compatibility with Renderer Features that do not support rendering directly to backbuffer or RenderFeatures that do not declare their inputs with ConfigureInput(ScriptableRenderPassInput). Using this option might have a significant performance impact on some platforms such as Quest. |
Auto | Uses information declared by active Renderer Features to automatically determine whether to render via an intermediate texture or not. ConfigureInput(ScriptableRenderPassInput). |