Enum DepthPrimingMode
When the Universal Renderer should use Depth Priming in Forward mode.
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
public enum DepthPrimingMode
필드
| 이름 | 설명 |
|---|---|
| Auto | Depth Priming will only be used if there is a depth prepass needed by any of the render passes. |
| Disabled | Depth Priming will never be used. |
| Forced | A depth prepass will be explicitly requested so Depth Priming can be used. |