Enum DebugSceneOverrideMode
Debug mode that overrides how the renderer behaves.
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@15.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
public enum DebugSceneOverrideMode
필드
이름 | 설명 |
---|---|
None | No debug override. |
Overdraw | Visualize overdraw by drawing geometry using a semitransparent material. Areas that look opaque contain more overdraw. |
ShadedWireframe | Render shaded geometry in addition to wireframe. |
SolidWireframe | Render using a constant fill color and wireframe. |
Wireframe | Render using wireframe only. |