Enum DebugPostProcessingMode
Mode that controls if post-processing is allowed.
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@15.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
public enum DebugPostProcessingMode
참고
When "Auto" is used, post-processing can be either on or off, depending on other active debug modes.
필드
이름 | 설명 |
---|---|
Auto | Post-processing is either on or off, depending on other debug modes. |
Disabled | Post-processing disabled. |
Enabled | Post-processing enabled. |