{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Enum DebugPostProcessingMode | Universal RP | 15.0.4
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Enum DebugPostProcessingMode

    Mode that controls if post-processing is allowed.

    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@15.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
    public enum DebugPostProcessingMode
    참고

    When "Auto" is used, post-processing can be either on or off, depending on other active debug modes.

    필드

    이름 설명
    Auto

    Post-processing is either on or off, depending on other debug modes.

    Disabled

    Post-processing disabled.

    Enabled

    Post-processing enabled.

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)