Enum DebugMaterialValidationMode
Debug mode for validating out-of-range values of different material channels.
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@15.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
public enum DebugMaterialValidationMode
필드
이름 | 설명 |
---|---|
Albedo | Validate albedo values according to validation settings. |
Metallic | Validate metallic values according to validation settings. |
None | No material debug validation override. |