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    Enum DebugLightingMode

    Debug modes for lighting.

    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@15.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
    public enum DebugLightingMode

    필드

    이름 설명
    GlobalIllumination

    Display the indirect irradiance

    LightingWithNormalMaps

    Display lighting result (including normal maps).

    LightingWithoutNormalMaps

    Display lighting result without applying normal maps.

    None

    No lighting debug mode.

    Reflections

    Display only reflections.

    ReflectionsWithSmoothness

    Display only reflections with smoothness.

    ShadowCascades

    Display shadow cascades using different colors.

    문서 개요
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