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    Enum DebugFullScreenMode

    Debug mode for displaying intermediate render targets.

    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@15.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
    public enum DebugFullScreenMode

    필드

    이름 설명
    AdditionalLightsShadowMap

    Display the shadow map from additional lights.

    Depth

    Display depth buffer contents.

    MainLightShadowMap

    Display the main shadow map.

    None

    No intermediate render target displayed.

    ReflectionProbeAtlas

    Display the reflection probe atlas used for the Forward+ rendering path.

    문서 개요
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