Enum DebugFullScreenMode
Debug mode for displaying intermediate render targets.
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@15.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
public enum DebugFullScreenMode
필드
| 이름 | 설명 |
|---|---|
| AdditionalLightsShadowMap | Display the shadow map from additional lights. |
| Depth | Display depth buffer contents. |
| MainLightShadowMap | Display the main shadow map. |
| None | No intermediate render target displayed. |
| ReflectionProbeAtlas | Display the reflection probe atlas used for the Forward+ rendering path. |