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    Class DebugDisplaySettingsRendering

    Rendering-related Rendering Debugger settings.

    상속
    object
    DebugDisplaySettingsRendering
    구현
    IDebugDisplaySettingsData
    IDebugDisplaySettingsQuery
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    public class DebugDisplaySettingsRendering : IDebugDisplaySettingsData, IDebugDisplaySettingsQuery

    프로퍼티

    이름 설명
    AreAnySettingsActive
    IsLightingActive
    IsPostProcessingAllowed
    enableHDR

    Whether HDR is enabled.

    enableMsaa

    Whether MSAA is enabled.

    fullScreenDebugMode

    Current debug fullscreen overlay mode.

    fullScreenDebugModeOutputSizeScreenPercent

    Size of the debug fullscreen overlay, as percentage of the screen size.

    maxOverdrawCount

    Maximum overdraw count for a single pixel.

    This is used to setup the feedback range in when overdrawMode is active.

    overdrawMode

    Which overdraw debug mode is active.

    postProcessingDebugMode

    Current debug post processing mode.

    taaDebugMode

    Current TAA debug mode.

    validationChannels

    Current validation channels for DebugValidationMode.HighlightOutsideOfRange.

    validationMode

    Current debug pixel validation mode.

    validationRangeMax

    Current maximum threshold value for pixel validation. Any values above this value will be considered invalid and will appear blue on screen.

    validationRangeMin

    Current minimum threshold value for pixel validation. Any values below this value will be considered invalid and will appear red on screen.

    wireframeMode

    Current debug wireframe mode.

    메서드

    이름 설명
    TryGetScreenClearColor(ref Color)
    문서 개요
    맨 위로
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