Class DebugDisplaySettingsMaterial
Material-related Rendering Debugger settings.
상속된 멤버
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
public class DebugDisplaySettingsMaterial : IDebugDisplaySettingsData, IDebugDisplaySettingsQuery
프로퍼티
| 이름 | 설명 |
|---|---|
| AreAnySettingsActive | |
| IsLightingActive | |
| IsPostProcessingAllowed | |
| albedoCompareColor | Current target color value for albedo validation. |
| albedoHueTolerance | Current hue tolerance value for albedo validation. |
| albedoMaxLuminance | Current maximum luminance threshold value for albedo validation. Any albedo luminance values above this value will be considered invalid and will appear blue on screen. |
| albedoMinLuminance | Current minimum luminance threshold value for albedo validation. Any albedo luminance values below this value will be considered invalid and will appear red on screen. |
| albedoSaturationTolerance | Current saturation tolerance value for albedo validation. |
| albedoValidationPreset | Current albedo debug validation preset. |
| materialDebugMode | Current debug material mode. |
| materialValidationMode | Current material validation mode. |
| metallicMaxValue | Current maximum threshold value for metallic validation. Any metallic values above this value will be considered invalid and will appear blue on screen. |
| metallicMinValue | Current minimum threshold value for metallic validation. Any metallic values below this value will be considered invalid and will appear red on screen. |
| vertexAttributeDebugMode | Current debug vertex attribute mode. |