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    Class DebugDisplaySettingsMaterial

    Material-related Rendering Debugger settings.

    상속
    object
    DebugDisplaySettingsMaterial
    구현
    IDebugDisplaySettingsData
    IDebugDisplaySettingsQuery
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    public class DebugDisplaySettingsMaterial : IDebugDisplaySettingsData, IDebugDisplaySettingsQuery

    프로퍼티

    이름 설명
    AreAnySettingsActive
    IsLightingActive
    IsPostProcessingAllowed
    albedoCompareColor

    Current target color value for albedo validation.

    albedoHueTolerance

    Current hue tolerance value for albedo validation.

    albedoMaxLuminance

    Current maximum luminance threshold value for albedo validation. Any albedo luminance values above this value will be considered invalid and will appear blue on screen.

    albedoMinLuminance

    Current minimum luminance threshold value for albedo validation. Any albedo luminance values below this value will be considered invalid and will appear red on screen.

    albedoSaturationTolerance

    Current saturation tolerance value for albedo validation.

    albedoValidationPreset

    Current albedo debug validation preset.

    materialDebugMode

    Current debug material mode.

    materialValidationMode

    Current material validation mode.

    metallicMaxValue

    Current maximum threshold value for metallic validation. Any metallic values above this value will be considered invalid and will appear blue on screen.

    metallicMinValue

    Current minimum threshold value for metallic validation. Any metallic values below this value will be considered invalid and will appear red on screen.

    vertexAttributeDebugMode

    Current debug vertex attribute mode.

    문서 개요
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