Class DebugDisplaySettingsMaterial
Material-related Rendering Debugger settings.
상속된 멤버
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
public class DebugDisplaySettingsMaterial : IDebugDisplaySettingsData, IDebugDisplaySettingsQuery
프로퍼티
이름 | 설명 |
---|---|
AreAnySettingsActive | |
IsLightingActive | |
IsPostProcessingAllowed | |
albedoCompareColor | Current target color value for albedo validation. |
albedoHueTolerance | Current hue tolerance value for albedo validation. |
albedoMaxLuminance | Current maximum luminance threshold value for albedo validation. Any albedo luminance values above this value will be considered invalid and will appear blue on screen. |
albedoMinLuminance | Current minimum luminance threshold value for albedo validation. Any albedo luminance values below this value will be considered invalid and will appear red on screen. |
albedoSaturationTolerance | Current saturation tolerance value for albedo validation. |
albedoValidationPreset | Current albedo debug validation preset. |
materialDebugMode | Current debug material mode. |
materialValidationMode | Current material validation mode. |
metallicMaxValue | Current maximum threshold value for metallic validation. Any metallic values above this value will be considered invalid and will appear blue on screen. |
metallicMinValue | Current minimum threshold value for metallic validation. Any metallic values below this value will be considered invalid and will appear red on screen. |
vertexAttributeDebugMode | Current debug vertex attribute mode. |