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    Enum CopyDepthMode

    Defines if Unity will copy the depth that can be bound in shaders as _CameraDepthTexture after the opaques pass or after the transparents pass.

    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    public enum CopyDepthMode

    필드

    이름 설명
    AfterOpaques

    Depth will be copied after the opaques pass

    AfterTransparents

    Depth will be copied after the transparents pass

    ForcePrepass

    Depth will be written by a depth prepass

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