Enum CopyDepthMode
Defines if Unity will copy the depth that can be bound in shaders as _CameraDepthTexture after the opaques pass or after the transparents pass.
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
public enum CopyDepthMode
필드
이름 | 설명 |
---|---|
AfterOpaques | Depth will be copied after the opaques pass |
AfterTransparents | Depth will be copied after the transparents pass |
ForcePrepass | Depth will be written by a depth prepass |