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    Class ComponentUtility

    Utility class for component checks.

    상속
    object
    ComponentUtility
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    public static class ComponentUtility

    메서드

    이름 설명
    IsUniversalCamera(Camera)

    Check if the provided camera is compatible with Universal Render Pipeline

    IsUniversalLight(Light)

    Check if the provided light is compatible with Universal Render Pipeline

    문서 개요
    맨 위로
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