Field isStopNaNEnabled
If set to true, the integrated post-processing stack will replace any NaNs generated by render passes prior to post-processing with black/zero. Enabling this option will cause a noticeable performance impact. It should be used while in development mode to identify NaN issues.
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
public bool isStopNaNEnabled
반환
타입 | 설명 |
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bool |