Field defaultOpaqueSortFlags
The sorting criteria used when drawing opaque objects by the internal URP render passes. When a GPU supports hidden surface removal, URP will rely on that information to avoid sorting opaque objects front to back and benefit for more optimal static batching.
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
public SortingCriteria defaultOpaqueSortFlags
반환
타입 | 설명 |
---|---|
SortingCriteria |