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    Method GetGPUProjectionMatrix

    GetGPUProjectionMatrix(int)

    Returns the camera GPU projection matrix. This contains platform specific changes to handle y-flip and reverse z. Includes camera jitter if required by active features. Similar to GL.GetGPUProjectionMatrix but queries URP internal state to know if the pipeline is rendering to render texture. For more info on platform differences regarding camera projection check: https://docs.unity3d.com/Manual/SL-PlatformDifferences.html

    선언
    public Matrix4x4 GetGPUProjectionMatrix(int viewIndex = 0)
    파라미터
    타입 이름 설명
    int viewIndex

    View index in case of stereo rendering. By default viewIndex is set to 0.

    반환
    타입 설명
    Matrix4x4
    참고
    GetGPUProjectionMatrix(Matrix4x4, bool)
    문서 개요
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