Field clamp
Set the maximum intensity that Unity uses to calculate Bloom. If pixels in your Scene are more intense than this, URP renders them at their current intensity, but uses this intensity value for the purposes of Bloom calculations.
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
[Tooltip("Set the maximum intensity that Unity uses to calculate Bloom. If pixels in your Scene are more intense than this, URP renders them at their current intensity, but uses this intensity value for the purposes of Bloom calculations.")]
public MinFloatParameter clamp
반환
타입 | 설명 |
---|---|
MinFloatParameter |