Class RenderObjects
The class for the render objects renderer feature.
구현
상속된 멤버
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
네임스페이스: UnityEngine.Experimental.Rendering.Universal
어셈블리: solution.dll
구문
[ExcludeFromPreset]
[Tooltip("Render Objects simplifies the injection of additional render passes by exposing a selection of commonly used settings.")]
public class RenderObjects : ScriptableRendererFeature, IDisposable
필드
이름 | 설명 |
---|---|
settings | The settings used for the Render Objects renderer feature. |
메서드
이름 | 설명 |
---|---|
AddRenderPasses(ScriptableRenderer, ref RenderingData) | Injects one or multiple |
Create() | Initializes this feature's resources. This is called every time serialization happens. |