{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class RenderObjects.FilterSettings | Universal RP | 15.0.4
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Class RenderObjects.FilterSettings

    The filter settings used.

    상속
    object
    RenderObjects.FilterSettings
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Experimental.Rendering.Universal
    어셈블리: solution.dll
    구문
    [Serializable]
    public class RenderObjects.FilterSettings

    생성자

    이름 설명
    FilterSettings()

    The constructor for the filter settings.

    필드

    이름 설명
    LayerMask

    The layer mask to use.

    PassNames

    The passes to render.

    RenderQueueType

    The queue type for the objects to render.

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)