Enum PixelPerfectCamera.GridSnapping
Determines how pixels are snapped to the grid.
네임스페이스: UnityEngine.Experimental.Rendering.Universal
어셈블리: solution.dll
구문
public enum PixelPerfectCamera.GridSnapping
필드
| 이름 | 설명 |
|---|---|
| None | No snapping. |
| PixelSnapping | Prevent subpixel movement and make Sprites appear to move in pixel-by-pixel increments. |
| UpscaleRenderTexture | The scene is rendered to a temporary texture set as close as possible to the Reference Resolution, while maintaining the full screen aspect ratio. This temporary texture is then upscaled to fit the full screen. |