Class UniversalAdditionLightDataEditor
Editor script for a UniversalAdditionalLightData class.
상속된 멤버
      Editor.CreateEditorWithContext(Object[], Object)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Editor.OnHeaderGUI()
    
    
    
      Editor.DrawFoldoutInspector(Object, ref Editor)
    
    
    
    
    
    
    
    
    
    
      Editor.ReloadPreviewInstances()
    
    
    
      Editor.MoveNextTarget()
    
    
      Editor.ResetTarget()
    
    
    
    
    
    
    
      Editor.finishedDefaultHeaderGUI
    
    
    
    
      ScriptableObject.CreateInstance<T>()
    
    
    
      Object.GetHashCode()
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
  네임스페이스: UnityEditor.Rendering.Universal
어셈블리: solution.dll
구문
[CanEditMultipleObjects]
[CustomEditor(typeof(UniversalAdditionalLightData))]
public class UniversalAdditionLightDataEditor : Editor
  메서드
| 이름 | 설명 | 
|---|---|
| OnInspectorGUI() |