{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class LitGUI | Universal RP | 15.0.4
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Class LitGUI

    Editor script for the Lit material inspector.

    상속
    object
    LitGUI
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.Rendering.Universal.ShaderGUI
    어셈블리: solution.dll
    구문
    public static class LitGUI

    메서드

    이름 설명
    DoClearCoat(LitProperties, MaterialEditor, Material)

    Draws the clear coat GUI.

    DoMetallicSpecularArea(LitProperties, MaterialEditor, Material)

    Draws the metallic/specular area GUI.

    DoSmoothness(MaterialEditor, Material, MaterialProperty, MaterialProperty, string[])

    Draws the smoothness GUI.

    GetSmoothnessMapChannel(Material)

    Retrieves the alpha channel used for smoothness.

    Inputs(LitProperties, MaterialEditor, Material)

    Draws the surface inputs GUI.

    SetMaterialKeywords(Material)

    Sets up the keywords for the Lit shader and material.

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)