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    목차 표시/숨기기

    Class FullScreenPassRendererFeature

    FullScreenPass is a renderer feature used to change screen appearance such as post processing effect. This implementation lets it's user create an effect with minimal code involvement.

    상속
    object
    Object
    ScriptableObject
    ScriptableRendererFeature
    FullScreenPassRendererFeature
    구현
    IDisposable
    상속된 멤버
    ScriptableRendererFeature.isActive
    ScriptableRendererFeature.Create()
    ScriptableRendererFeature.OnCameraPreCull(ScriptableRenderer, in CameraData)
    ScriptableRendererFeature.AddRenderPasses(ScriptableRenderer, ref RenderingData)
    ScriptableRendererFeature.SetupRenderPasses(ScriptableRenderer, in RenderingData)
    ScriptableRendererFeature.SetActive(bool)
    ScriptableRendererFeature.Dispose()
    ScriptableRendererFeature.Dispose(bool)
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: Global Namespace
    어셈블리: solution.dll
    구문
    public class FullScreenPassRendererFeature : ScriptableRendererFeature, IDisposable

    필드

    이름 설명
    injectionPoint

    Selection for when the effect is rendered.

    passIndex

    An index that tells renderer feature which pass to use if passMaterial contains more than one. Default is 0. We draw custom pass index entry with the custom dropdown inside FullScreenPassRendererFeatureEditor that sets this value. Setting it directly will be overridden by the editor class.

    passMaterial

    Material the Renderer Feature uses to render the effect.

    requirements

    One or more requirements for pass. Based on chosen flags certain passes will be added to the pipeline.

    메서드

    이름 설명
    AddRenderPasses(ScriptableRenderer, ref RenderingData)

    Injects one or multiple ScriptableRenderPass in the renderer.

    Create()

    Initializes this feature's resources. This is called every time serialization happens.

    Dispose(bool)

    Called by Dispose(). Override this function to clean up resources in your renderer.

    문서 개요
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