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    [!include[](snippets/shader-graph-blocks/ambient-occlusion.md)] [!include[](snippets/shader-graph-blocks/alpha.md)] [!include[](snippets/shader-graph-blocks/alpha-clip-threshold.md)] [!include[](snippets/shader-graph-blocks/alpha-clip-threshold-depth-postpass.md)] [!include[](snippets/shader-graph-blocks/alpha-clip-threshold-depth-prepass.md)] [!include[](snippets/shader-graph-blocks/alpha-clip-threshold-shadow.md)] [!include[](snippets/shader-graph-blocks/anisotropy.md)] [!include[](snippets/shader-graph-blocks/anisotropy-b.md)] [!include[](snippets/shader-graph-blocks/baked-back-gi.md)] [!include[](snippets/shader-graph-blocks/baked-gi.md)] [!include[](snippets/shader-graph-blocks/bent-normal.md)] [!include[](snippets/shader-graph-blocks/base-color.md)] [!include[](snippets/shader-graph-blocks/coat-extinction.md)] [!include[](snippets/shader-graph-blocks/coat-ior.md)] [!include[](snippets/shader-graph-blocks/coat-mask.md)] [!include[](snippets/shader-graph-blocks/coat-normal-object-space.md)] [!include[](snippets/shader-graph-blocks/coat-normal-tangent-space.md)] [!include[](snippets/shader-graph-blocks/coat-normal-world-space.md)] [!include[](snippets/shader-graph-blocks/coat-smoothness.md)] [!include[](snippets/shader-graph-blocks/coat-thickness.md)] [!include[](snippets/shader-graph-blocks/depth-offset.md)] [!include[](snippets/shader-graph-blocks/dielectric-ior.md)] [!include[](snippets/shader-graph-blocks/diffusion-profile.md)] [!include[](snippets/shader-graph-blocks/distortion.md)] [!include[](snippets/shader-graph-blocks/distortion-blur.md)] [!include[](snippets/shader-graph-blocks/emission.md)] [!include[](snippets/shader-graph-blocks/hair-strand-direction.md)] [!include[](snippets/shader-graph-blocks/haze-extent.md)] [!include[](snippets/shader-graph-blocks/haziness.md)] [!include[](snippets/shader-graph-blocks/hazy-gloss-max-dielectric-f0.md)] [!include[](snippets/shader-graph-blocks/ior.md)] [!include[](snippets/shader-graph-blocks/iridescence-coat-fixup-tir.md)] [!include[](snippets/shader-graph-blocks/iridescence-coat-fixup-tir-clamp.md)] [!include[](snippets/shader-graph-blocks/iridescence-mask.md)] [!include[](snippets/shader-graph-blocks/iridescence-thickness.md)] [!include[](snippets/shader-graph-blocks/iris-normal-object-space.md)] [!include[](snippets/shader-graph-blocks/iris-normal-tangent-space.md)] [!include[](snippets/shader-graph-blocks/iris-normal-world-space.md)] [!include[](snippets/shader-graph-blocks/lobe-mix.md)] [!include[](snippets/shader-graph-blocks/maos-alpha.md)] [!include[](snippets/shader-graph-blocks/mask.md)] [!include[](snippets/shader-graph-blocks/metallic.md)] [!include[](snippets/shader-graph-blocks/normal-tangent-space.md)] [!include[](snippets/shader-graph-blocks/normal-object-space.md)] [!include[](snippets/shader-graph-blocks/normal-world-space.md)] [!include[](snippets/shader-graph-blocks/normal-alpha.md)] [!include[](snippets/shader-graph-blocks/refraction-color.md)] [!include[](snippets/shader-graph-blocks/refraction-distance.md)] [!include[](snippets/shader-graph-blocks/refraction-index.md)] [!include[](snippets/shader-graph-blocks/rim-transmission-intensity.md)] [!include[](snippets/shader-graph-blocks/secondary-smoothness.md)] [!include[](snippets/shader-graph-blocks/secondary-specular-shift.md)] [!include[](snippets/shader-graph-blocks/secondary-specular-tint.md)] [!include[](snippets/shader-graph-blocks/shadow-tint.md)] [!include[](snippets/shader-graph-blocks/smoothness.md)] [!include[](snippets/shader-graph-blocks/smoothness-b.md)] [!include[](snippets/shader-graph-blocks/specular-color.md)] [!include[](snippets/shader-graph-blocks/so-fixup-max-added-roughness.md)] [!include[](snippets/shader-graph-blocks/so-fixup-strength-factor.md)] [!include[](snippets/shader-graph-blocks/so-fixup-visibility-ratio-threshold.md)] [!include[](snippets/shader-graph-blocks/specular-aa-screen-space-variance.md)] [!include[](snippets/shader-graph-blocks/specular-aa-threshold.md)] [!include[](snippets/shader-graph-blocks/specular-occlusion.md)] [!include[](snippets/shader-graph-blocks/specular-shift.md)] [!include[](snippets/shader-graph-blocks/specular-tint.md)] [!include[](snippets/shader-graph-blocks/subsurface-mask.md)] [!include[](snippets/shader-graph-blocks/tangent-object-space.md)] [!include[](snippets/shader-graph-blocks/tangent-tangent-space.md)] [!include[](snippets/shader-graph-blocks/tangent-world-space.md)] [!include[](snippets/shader-graph-blocks/thickness.md)] [!include[](snippets/shader-graph-blocks/transmittance.md)]
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