프래그먼트 컨텍스트
이 컨텍스트는 셰이더의 프래그먼트 단계를 나타냅니다. 호환 가능한 블록을 이 컨텍스트에 추가하여 최종 셰이더에 대한 프로퍼티를 설정할 수 있습니다. 블록에 연결하는 모든 노드는 최종 셰이더의 프래그먼트 함수의 일부가 됩니다.
호환 가능한 블록
이 섹션에는 고해상도 렌더 파이프라인(HDRP)에서 프래그먼트 컨텍스트와 호환할 수 있는 블록을 나열합니다. 각 엔트리에는 다음 사항을 포함합니다.
- 블록 이름
- 블록의 동작 설명
- 블록이 관련된 그래프 설정 메뉴에 있는 설정. 이러한 설정을 활성화하는 경우 셰이더 그래프는 블록을 컨텍스트에 추가합니다. 반면에 설정을 비활성화하는 경우 셰이더 그래프는 컨텍스트에서 블록을 제거합니다. 블록을 추가하고 설정을 활성화하지 않는 경우 셰이더 그래프는 최종 셰이더를 빌드할 때 블록과 블록에 연결되어 있는 노드를 무시합니다.
- 블록의 Setting Dependency를 활성화한 다음 컨텍스트에서 블록을 제거하는 경우 셰이더 그래프가 사용하는 기본값
Property |
Description |
Setting Dependency |
Default Value |
[!include[](snippets/shader-graph-blocks/ambient-occlusion.md)]
[!include[](snippets/shader-graph-blocks/alpha.md)]
[!include[](snippets/shader-graph-blocks/alpha-clip-threshold.md)]
[!include[](snippets/shader-graph-blocks/alpha-clip-threshold-depth-postpass.md)]
[!include[](snippets/shader-graph-blocks/alpha-clip-threshold-depth-prepass.md)]
[!include[](snippets/shader-graph-blocks/alpha-clip-threshold-shadow.md)]
[!include[](snippets/shader-graph-blocks/anisotropy.md)]
[!include[](snippets/shader-graph-blocks/anisotropy-b.md)]
[!include[](snippets/shader-graph-blocks/baked-back-gi.md)]
[!include[](snippets/shader-graph-blocks/baked-gi.md)]
[!include[](snippets/shader-graph-blocks/bent-normal.md)]
[!include[](snippets/shader-graph-blocks/base-color.md)]
[!include[](snippets/shader-graph-blocks/coat-extinction.md)]
[!include[](snippets/shader-graph-blocks/coat-ior.md)]
[!include[](snippets/shader-graph-blocks/coat-mask.md)]
[!include[](snippets/shader-graph-blocks/coat-normal-object-space.md)]
[!include[](snippets/shader-graph-blocks/coat-normal-tangent-space.md)]
[!include[](snippets/shader-graph-blocks/coat-normal-world-space.md)]
[!include[](snippets/shader-graph-blocks/coat-smoothness.md)]
[!include[](snippets/shader-graph-blocks/coat-thickness.md)]
[!include[](snippets/shader-graph-blocks/depth-offset.md)]
[!include[](snippets/shader-graph-blocks/dielectric-ior.md)]
[!include[](snippets/shader-graph-blocks/diffusion-profile.md)]
[!include[](snippets/shader-graph-blocks/distortion.md)]
[!include[](snippets/shader-graph-blocks/distortion-blur.md)]
[!include[](snippets/shader-graph-blocks/emission.md)]
[!include[](snippets/shader-graph-blocks/hair-strand-direction.md)]
[!include[](snippets/shader-graph-blocks/haze-extent.md)]
[!include[](snippets/shader-graph-blocks/haziness.md)]
[!include[](snippets/shader-graph-blocks/hazy-gloss-max-dielectric-f0.md)]
[!include[](snippets/shader-graph-blocks/ior.md)]
[!include[](snippets/shader-graph-blocks/iridescence-coat-fixup-tir.md)]
[!include[](snippets/shader-graph-blocks/iridescence-coat-fixup-tir-clamp.md)]
[!include[](snippets/shader-graph-blocks/iridescence-mask.md)]
[!include[](snippets/shader-graph-blocks/iridescence-thickness.md)]
[!include[](snippets/shader-graph-blocks/iris-normal-object-space.md)]
[!include[](snippets/shader-graph-blocks/iris-normal-tangent-space.md)]
[!include[](snippets/shader-graph-blocks/iris-normal-world-space.md)]
[!include[](snippets/shader-graph-blocks/lobe-mix.md)]
[!include[](snippets/shader-graph-blocks/maos-alpha.md)]
[!include[](snippets/shader-graph-blocks/mask.md)]
[!include[](snippets/shader-graph-blocks/metallic.md)]
[!include[](snippets/shader-graph-blocks/normal-tangent-space.md)]
[!include[](snippets/shader-graph-blocks/normal-object-space.md)]
[!include[](snippets/shader-graph-blocks/normal-world-space.md)]
[!include[](snippets/shader-graph-blocks/normal-alpha.md)]
[!include[](snippets/shader-graph-blocks/refraction-color.md)]
[!include[](snippets/shader-graph-blocks/refraction-distance.md)]
[!include[](snippets/shader-graph-blocks/refraction-index.md)]
[!include[](snippets/shader-graph-blocks/rim-transmission-intensity.md)]
[!include[](snippets/shader-graph-blocks/secondary-smoothness.md)]
[!include[](snippets/shader-graph-blocks/secondary-specular-shift.md)]
[!include[](snippets/shader-graph-blocks/secondary-specular-tint.md)]
[!include[](snippets/shader-graph-blocks/shadow-tint.md)]
[!include[](snippets/shader-graph-blocks/smoothness.md)]
[!include[](snippets/shader-graph-blocks/smoothness-b.md)]
[!include[](snippets/shader-graph-blocks/specular-color.md)]
[!include[](snippets/shader-graph-blocks/so-fixup-max-added-roughness.md)]
[!include[](snippets/shader-graph-blocks/so-fixup-strength-factor.md)]
[!include[](snippets/shader-graph-blocks/so-fixup-visibility-ratio-threshold.md)]
[!include[](snippets/shader-graph-blocks/specular-aa-screen-space-variance.md)]
[!include[](snippets/shader-graph-blocks/specular-aa-threshold.md)]
[!include[](snippets/shader-graph-blocks/specular-occlusion.md)]
[!include[](snippets/shader-graph-blocks/specular-shift.md)]
[!include[](snippets/shader-graph-blocks/specular-tint.md)]
[!include[](snippets/shader-graph-blocks/subsurface-mask.md)]
[!include[](snippets/shader-graph-blocks/tangent-object-space.md)]
[!include[](snippets/shader-graph-blocks/tangent-tangent-space.md)]
[!include[](snippets/shader-graph-blocks/tangent-world-space.md)]
[!include[](snippets/shader-graph-blocks/thickness.md)]
[!include[](snippets/shader-graph-blocks/transmittance.md)]