{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} 스택릿 | High Definition RP | 10.5.0
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    스택릿

    스택릿 마스터 스택은 릿 마스터 스택보다 복잡한 머티리얼을 렌더링할 수 있습니다. 여기에는 릿 셰이더에서 사용할 수 있는 모든 기능이 포함되며 경우에 따라 고급 또는 더 높은 품질의 버전을 제공합니다. 예를 들어 이 스택은 스페큘러 오클루전의 고급 형태를 사용하며 릿 셰이더가 다른 광원 타입에 수행하는 것과 동일한 방식으로 면 광원에 이방성 리플렉션도 계산합니다. 또한 더 복잡해보이는 일반 기본 레이어와 함께 두 개의 수직으로 스태킹된 물리 레이어 사이의 광원 상호작용도 고려합니다.

    스택릿 셰이더 그래프 생성

    셰이더 그래프에서 스택릿 머티리얼을 만들려면 다음 중 하나를 수행합니다.

    • 기존의 셰이더 그래프 수정

      1. Shader Editor에서 Shader Graph를 엽니다.
      2. Graph Settings에서 HDRP Target을 선택합니다. 타겟이 없으면 Active Targets로 이동하여 Plus 버튼을 클릭한 다음 HDRP를 선택합니다.
      3. Material 드롭다운에서 StackLit을 선택합니다.
    • 새로운 셰이더 그래프 생성

      1. Assets > Create > Shader Graph > HDRP로 이동하여 StackLit Shader Graph를 클릭합니다.

    컨텍스트

    이 마스터 스택 머티리얼 타입에는 자체 그래프 설정 세트가 있습니다. 설정과 블록 간의 관계로 인해 이는 어느 블록이 그래프와 관련이 있는지에 대해 영향을 줍니다. 이 섹션은 이 마스터 스택 머티리얼 타입이 기본적으로 추가하는 블록과 이 마스터 스택 머티리얼 타입의 그래프 설정에 대한 프로퍼티를 어느 블록이 정하는지에 대한 정보를 담고 있습니다.

    그래프 설정과 블록 간의 관계에 대한 자세한 내용은 컨텍스트 및 블록을 참조하십시오.

    버텍스 컨텍스트

    Default

    When you create a new Hair Master Stack, the Vertex Context contains the following Blocks by default:

    [!include[](snippets/shader-graph-blocks/vertex-position.md)] [!include[](snippets/shader-graph-blocks/vertex-normal.md)] [!include[](snippets/shader-graph-blocks/vertex-tangent.md)]
    Property Description Setting Dependency Default Value

    관련 사항

    이 마스터 스택 머티리얼 타입은 기본적으로 버텍스 컨텍스트에 모든 버텍스 블록을 추가하며 그 외의 추가 관련 블록은 없습니다.

    프래그먼트 컨텍스트

    Default

    새로운 머리카락 마스터 스택을 생성할 때 프래그먼트 컨텍스트에는 기본적으로 다음의 블록이 포함되어 있습니다.

    [!include[](snippets/shader-graph-blocks/base-color.md)] [!include[](snippets/shader-graph-blocks/normal-tangent-space.md)] [!include[](snippets/shader-graph-blocks/bent-normal.md)] [!include[](snippets/shader-graph-blocks/tangent-tangent-space.md)] [!include[](snippets/shader-graph-blocks/metallic.md)] [!include[](snippets/shader-graph-blocks/dielectric-ior.md)] [!include[](snippets/shader-graph-blocks/smoothness.md)] [!include[](snippets/shader-graph-blocks/emission.md)] [!include[](snippets/shader-graph-blocks/ambient-occlusion.md)] [!include[](snippets/shader-graph-blocks/alpha.md)]
    Property Description Setting Dependency Default Value

    관련 사항

    사용하는 그래프 설정에 따라 셰이더 그래프는 프래그먼트 컨텍스트에 다음 블록을 추가할 수 있습니다.

    [!include[](snippets/shader-graph-blocks/alpha-clip-threshold.md)] [!include[](snippets/shader-graph-blocks/alpha-clip-threshold-depth-postpass.md)] [!include[](snippets/shader-graph-blocks/alpha-clip-threshold-depth-prepass.md)] [!include[](snippets/shader-graph-blocks/alpha-clip-threshold-shadow.md)] [!include[](snippets/shader-graph-blocks/anisotropy.md)] [!include[](snippets/shader-graph-blocks/baked-back-gi.md)] [!include[](snippets/shader-graph-blocks/baked-gi.md)] [!include[](snippets/shader-graph-blocks/coat-extinction.md)] [!include[](snippets/shader-graph-blocks/coat-ior.md)] [!include[](snippets/shader-graph-blocks/coat-smoothness.md)] [!include[](snippets/shader-graph-blocks/coat-thickness.md)] [!include[](snippets/shader-graph-blocks/coat-mask.md)] [!include[](snippets/shader-graph-blocks/coat-normal-object-space.md)] [!include[](snippets/shader-graph-blocks/coat-normal-tangent-space.md)] [!include[](snippets/shader-graph-blocks/coat-normal-world-space.md)] [!include[](snippets/shader-graph-blocks/depth-offset.md)] [!include[](snippets/shader-graph-blocks/diffusion-profile.md)] [!include[](snippets/shader-graph-blocks/iridescence-coat-fixup-tir.md)] [!include[](snippets/shader-graph-blocks/iridescence-coat-fixup-tir-clamp.md)] [!include[](snippets/shader-graph-blocks/iridescence-thickness.md)] [!include[](snippets/shader-graph-blocks/iridescence-mask.md)] [!include[](snippets/shader-graph-blocks/haze-extent.md)] [!include[](snippets/shader-graph-blocks/haziness.md)] [!include[](snippets/shader-graph-blocks/hazy-gloss-max-dielectric-f0.md)] [!include[](snippets/shader-graph-blocks/lobe-mix.md)] [!include[](snippets/shader-graph-blocks/normal-object-space.md)] [!include[](snippets/shader-graph-blocks/normal-world-space.md)] [!include[](snippets/shader-graph-blocks/smoothness-b.md)] [!include[](snippets/shader-graph-blocks/specular-aa-screen-space-variance.md)] [!include[](snippets/shader-graph-blocks/specular-aa-threshold.md)] [!include[](snippets/shader-graph-blocks/specular-color.md)] [!include[](snippets/shader-graph-blocks/specular-occlusion.md)] [!include[](snippets/shader-graph-blocks/subsurface-mask.md)] [!include[](snippets/shader-graph-blocks/tangent-object-space.md)] [!include[](snippets/shader-graph-blocks/tangent-world-space.md)] [!include[](snippets/shader-graph-blocks/thickness.md)]
    Property Description Setting Dependency Default Value

    그래프 설정

    표면 옵션

    [!include[](snippets/shader-properties/surface-options/surface-type.md)] [!include[](snippets/shader-properties/surface-options/rendering-pass.md)] [!include[](snippets/shader-properties/surface-options/blending-mode.md)] [!include[](snippets/shader-properties/surface-options/receive-fog.md)] [!include[](snippets/shader-properties/surface-options/depth-test.md)] [!include[](snippets/shader-properties/surface-options/depth-write.md)] [!include[](snippets/shader-properties/surface-options/cull-mode.md)] [!include[](snippets/shader-properties/surface-options/sorting-priority.md)] [!include[](snippets/shader-properties/surface-options/back-then-front-rendering.md)] [!include[](snippets/shader-properties/surface-options/transparent-depth-prepass.md)] [!include[](snippets/shader-properties/surface-options/transparent-depth-postpass.md)] [!include[](snippets/shader-properties/surface-options/transparent-writes-motion-vectors.md)] [!include[](snippets/shader-properties/surface-options/preserve-specular-lighting.md)] [!include[](snippets/shader-properties/surface-options/alpha-clipping.md)] [!include[](snippets/shader-properties/surface-options/use-shadow-threshold.md)] [!include[](snippets/shader-properties/surface-options/alpha-to-mask.md)] [!include[](snippets/shader-properties/surface-options/double-sided-mode.md)] [!include[](snippets/shader-properties/surface-options/fragment-normal-space.md)] [!include[](snippets/shader-properties/surface-options/receive-decals.md)] [!include[](snippets/shader-properties/surface-options/receive-ssr.md)] [!include[](snippets/shader-properties/surface-options/receive-ssr-transparent.md)] [!include[](snippets/shader-properties/surface-options/geometric-specular-aa.md)] [!include[](snippets/shader-properties/surface-options/ss-depth-offset.md)] [!include[](snippets/shader-properties/surface-options/base-color-parametrization.md)] [!include[](snippets/shader-properties/surface-options/energy-conserving-specular.md)] [!include[](snippets/shader-properties/surface-options/anisotropy-stacklit.md)] [!include[](snippets/shader-properties/surface-options/coat.md)] [!include[](snippets/shader-properties/surface-options/coat-normal.md)] [!include[](snippets/shader-properties/surface-options/dual-specular-lobe.md)] [!include[](snippets/shader-properties/surface-options/dual-specular-lobe-parametrization.md)] [!include[](snippets/shader-properties/surface-options/cap-haziness-for-non-metallic.md)] [!include[](snippets/shader-properties/surface-options/iridescence.md)] [!include[](snippets/shader-properties/surface-options/transmission.md)] [!include[](snippets/shader-properties/surface-options/specular-occlusion-mode-stacklit.md)] [!include[](snippets/shader-properties/surface-options/anisotropy-for-area-lights.md)] [!include[](snippets/shader-properties/surface-options/base-layer-uses-refracted-angles.md)] [!include[](snippets/shader-properties/surface-options/recompute-stack-and-iridescence.md)] [!include[](snippets/shader-properties/surface-options/honor-per-light-max-smoothness.md)]
    Property Description

    왜곡

    이 설정 세트는 Surface Type을 Transparent로 설정한 경우에만 표시됩니다.

    [!include[](snippets/shader-properties/distortion/distortion.md)] [!include[](snippets/shader-properties/distortion/distortion-blend-mode.md)] [!include[](snippets/shader-properties/distortion/distortion-depth-test.md)]
    Property Description

    고급 옵션

    [!include[](snippets/shader-properties/advanced-options/specular-occlusion-mode.md)] [!include[](snippets/shader-properties/advanced-options/override-baked-gi.md)] [!include[](snippets/shader-properties/advanced-options/support-lod-crossfade.md)] [!include[](snippets/shader-properties/advanced-options/add-precomputed-velocity.md)]
    Property Description
    문서 개요
    맨 위로
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