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    Arnold Standard 표면 셰이더

    Arnold Standard 표면 셰이더는 고해상도 렌더 파이프라인(HDRP)용 Autodesk® 3DsMax와 Autodesk® Maya에서 사용할 수 있는 Arnold Standard 표면 셰이더를 모사합니다. Unity가 Autodesk의 Arnold Standard 표면 셰이더를 사용한 머티리얼이 포함된 FBX를 임포트하는 경우 HDRP의 Arnold Standard 표면 셰이더를 머티리얼에 적용합니다. 머티리얼 프로퍼티와 텍스처 입력은 이 셰이더의 Unity와 Autodesk 버전 간에 동일합니다. 머티리얼은 또한 광원을 유사하게 보고 응답합니다. Autodesk® Maya 또는 Autodesk® 3DsMax에서 보는 것과 HDRP에서 보는 것은 약간 다르며 HDRP는 몇몇 머티리얼 기능을 지원하지 않습니다.

    Autodesk® Maya 뷰포트로 보는 Arnold Standard 머티리얼

    Unity로 보는 FBX에서 임포트된 동일한 머티리얼

    이 셰이더의 HDRP 구현은 셰이더 그래프를 사용합니다.

    Arnold Standard 표면 머티리얼 생성

    Unity가 호환되는 Arnold 셰이더로 FBX를 임포트하는 경우 자동으로 Arnold 머티리얼을 생성합니다. Arnold Standard 표면 머티리얼을 수동으로 생성하려면 다음 단계를 따르십시오.

    1. 새로운 머티리얼을 생성합니다(메뉴: Assets > Create > Material).
    2. 머티리얼의 인스펙터에서 셰이더 드롭다운을 클릭한 다음 HDRP > ArnoldStandardSurface > ArnoldStandardSurface를 클릭합니다.

    프로퍼티

    표면 옵션

    Surface Options는 머티리얼 표면의 전반적인 모습과 Unity가 화면에 머티리얼을 렌더링하는 방식을 제어합니다.

    [!include[](snippets/shader-properties/surface-options/surface-type.md)] [!include[](snippets/shader-properties/surface-options/rendering-pass.md)] [!include[](snippets/shader-properties/surface-options/blending-mode.md)] [!include[](snippets/shader-properties/surface-options/preserve-specular-lighting.md)] [!include[](snippets/shader-properties/surface-options/sorting-priority.md)] [!include[](snippets/shader-properties/surface-options/receive-fog.md)] [!include[](snippets/shader-properties/surface-options/transparent-depth-prepass.md)] [!include[](snippets/shader-properties/surface-options/transparent-writes-motion-vectors.md)] [!include[](snippets/shader-properties/surface-options/depth-write.md)] [!include[](snippets/shader-properties/surface-options/depth-test.md)] [!include[](snippets/shader-properties/surface-options/cull-mode.md)] [!include[](snippets/shader-properties/surface-options/double-sided.md)] [!include[](snippets/shader-properties/surface-options/normal-mode.md)] [!include[](snippets/shader-properties/surface-options/receive-decals.md)] [!include[](snippets/shader-properties/surface-options/receive-ssr.md)] [!include[](snippets/shader-properties/surface-options/receive-ssr-transparent.md)]
    Property Description

    노출 프로퍼티

    [!include[](snippets/shader-properties/arnold/base-color.md)] [!include[](snippets/shader-properties/arnold/base-color-map.md)] [!include[](snippets/shader-properties/arnold/metalness.md)] [!include[](snippets/shader-properties/arnold/metalness-map.md)] [!include[](snippets/shader-properties/arnold/specular-weight.md)] [!include[](snippets/shader-properties/arnold/specular-color.md)] [!include[](snippets/shader-properties/arnold/specular-color-map.md)] [!include[](snippets/shader-properties/arnold/specular-roughness.md)] [!include[](snippets/shader-properties/arnold/specular-roughness-map.md)] [!include[](snippets/shader-properties/arnold/specular-ior.md)] [!include[](snippets/shader-properties/arnold/specular-ior-map.md)] [!include[](snippets/shader-properties/arnold/specular-anisotropy.md)] [!include[](snippets/shader-properties/arnold/specular-rotation.md)] [!include[](snippets/shader-properties/arnold/specular-rotation-map.md)] [!include[](snippets/shader-properties/arnold/emission-color.md)] [!include[](snippets/shader-properties/arnold/emission-color-map.md)] [!include[](snippets/shader-properties/arnold/coat-weight.md)] [!include[](snippets/shader-properties/arnold/coat-color.md)] [!include[](snippets/shader-properties/arnold/coat-roughness.md)] [!include[](snippets/shader-properties/arnold/coat-thickness.md)] [!include[](snippets/shader-properties/arnold/coat-ior.md)] [!include[](snippets/shader-properties/arnold/coat-normal.md)] [!include[](snippets/shader-properties/arnold/normal-map.md)] [!include[](snippets/shader-properties/arnold/opacity-map.md)] [!include[](snippets/shader-properties/arnold/opacity.md)]
    Property Description

    고급 옵션

    [!include[](snippets/shader-properties/general/enable-gpu-instancing.md)] [!include[](snippets/shader-properties/general/emission.md)] [!include[](snippets/shader-properties/general/emission-global-illumination.md)] [!include[](snippets/shader-properties/general/motion-vector-for-vertex-animation.md)]
    Property Description
    문서 개요
    맨 위로
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