Class VolumeDebugSettings
Volume debug settings.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
public class VolumeDebugSettings
필드
| 이름 | 설명 |
|---|---|
| selectedComponent | Current volume component to debug. |
프로퍼티
| 이름 | 설명 |
|---|---|
| cameras | List of HD Additional Camera data. |
| componentTypes | List of Volume component types. |
| selectedCamera | Current camera to debug. |
| selectedCameraIndex | Current camera index to debug. |
| selectedCameraLayerMask | Selected camera volume layer mask. |
| selectedCameraPosition | Selected camera volume position. |
| selectedCameraVolumeStack | Selected camera volume stack. |
| selectedComponentType | Type of the current component to debug. |
메서드
| 이름 | 설명 |
|---|---|
| ComponentDisplayName(Type) | Returns the name of a component from its VolumeComponentMenu. |
| GetParameter(FieldInfo) | Get a VolumeParameter from a VolumeComponent on the selectedCameraVolumeStack |
| GetParameter(Volume, FieldInfo) | Get a VolumeParameter from a component of a volume |
| GetParameter(VolumeComponent, FieldInfo) | Get a VolumeParameter from a VolumeComponent |
| GetVolumeWeight(Volume) | Get the weight of a volume computed from the selectedCameraPosition |
| GetVolumes() | Get an array of volumes on the selectedCameraLayerMask |
| RefreshVolumes(Volume[]) | Updates the list of volumes and recomputes volume weights |
| RegisterCamera(HDAdditionalCameraData) | Register HDAdditionalCameraData for DebugMenu |
| UnRegisterCamera(HDAdditionalCameraData) | Unregister HDAdditionalCameraData for DebugMenu |
| VolumeHasInfluence(Volume) | Determines if a volume as an influence on the interpolated value |