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    Class VolumeDebugSettings

    Volume debug settings.

    상속
    object
    VolumeDebugSettings
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    public class VolumeDebugSettings

    필드

    이름 설명
    selectedComponent

    Current volume component to debug.

    프로퍼티

    이름 설명
    cameras

    List of HD Additional Camera data.

    componentTypes

    List of Volume component types.

    selectedCamera

    Current camera to debug.

    selectedCameraIndex

    Current camera index to debug.

    selectedCameraLayerMask

    Selected camera volume layer mask.

    selectedCameraPosition

    Selected camera volume position.

    selectedCameraVolumeStack

    Selected camera volume stack.

    selectedComponentType

    Type of the current component to debug.

    메서드

    이름 설명
    ComponentDisplayName(Type)

    Returns the name of a component from its VolumeComponentMenu.

    GetParameter(FieldInfo)

    Get a VolumeParameter from a VolumeComponent on the selectedCameraVolumeStack

    GetParameter(Volume, FieldInfo)

    Get a VolumeParameter from a component of a volume

    GetParameter(VolumeComponent, FieldInfo)

    Get a VolumeParameter from a VolumeComponent

    GetVolumeWeight(Volume)

    Get the weight of a volume computed from the selectedCameraPosition

    GetVolumes()

    Get an array of volumes on the selectedCameraLayerMask

    RefreshVolumes(Volume[])

    Updates the list of volumes and recomputes volume weights

    RegisterCamera(HDAdditionalCameraData)

    Register HDAdditionalCameraData for DebugMenu

    UnRegisterCamera(HDAdditionalCameraData)

    Unregister HDAdditionalCameraData for DebugMenu

    VolumeHasInfluence(Volume)

    Determines if a volume as an influence on the interpolated value

    문서 개요
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