Class VolumeDebugSettings
Volume debug settings.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
public class VolumeDebugSettings
필드
이름 | 설명 |
---|---|
selectedComponent | Current volume component to debug. |
프로퍼티
이름 | 설명 |
---|---|
cameras | List of HD Additional Camera data. |
componentTypes | List of Volume component types. |
selectedCamera | Current camera to debug. |
selectedCameraIndex | Current camera index to debug. |
selectedCameraLayerMask | Selected camera volume layer mask. |
selectedCameraPosition | Selected camera volume position. |
selectedCameraVolumeStack | Selected camera volume stack. |
selectedComponentType | Type of the current component to debug. |
메서드
이름 | 설명 |
---|---|
ComponentDisplayName(Type) | Returns the name of a component from its VolumeComponentMenu. |
GetParameter(FieldInfo) | Get a VolumeParameter from a VolumeComponent on the selectedCameraVolumeStack |
GetParameter(Volume, FieldInfo) | Get a VolumeParameter from a component of a volume |
GetParameter(VolumeComponent, FieldInfo) | Get a VolumeParameter from a VolumeComponent |
GetVolumeWeight(Volume) | Get the weight of a volume computed from the selectedCameraPosition |
GetVolumes() | Get an array of volumes on the selectedCameraLayerMask |
RefreshVolumes(Volume[]) | Updates the list of volumes and recomputes volume weights |
RegisterCamera(HDAdditionalCameraData) | Register HDAdditionalCameraData for DebugMenu |
UnRegisterCamera(HDAdditionalCameraData) | Unregister HDAdditionalCameraData for DebugMenu |
VolumeHasInfluence(Volume) | Determines if a volume as an influence on the interpolated value |