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    Class Vignette

    A volume component that holds settings for the Vignette effect.

    상속
    object
    VolumeComponent
    Vignette
    구현
    IPostProcessComponent
    상속된 멤버
    VolumeComponent.active
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.displayName
    VolumeComponent.parameters
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Serializable]
    [VolumeComponentMenu("Post-processing/Vignette")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Post-Processing-Vignette.html")]
    public sealed class Vignette : VolumeComponent, IPostProcessComponent

    필드

    이름 설명
    center

    Sets the center point for the vignette.

    color

    Specifies the color of the vignette.

    intensity

    Controls the strength of the vignette effect.

    mask

    Specifies a black and white mask Texture to use as a vignette.

    mode

    Specifies the mode HDRP uses to display the vignette effect.

    opacity

    Controls the opacity of the mask vignette. Lower values result in a more transparent vignette.

    rounded

    When enabled, the vignette is perfectly round. When disabled, the vignette matches shape with the current aspect ratio.

    roundness

    Controls how round the vignette is, lower values result in a more square vignette.

    smoothness

    Controls the smoothness of the vignette borders.

    메서드

    이름 설명
    IsActive()

    Tells if the effect needs to be rendered or not.

    문서 개요
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