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    Class ShadowsMidtonesHighlights

    A volume component that holds settings for the Shadows, Midtones, Highlights effect.

    상속
    object
    VolumeComponent
    ShadowsMidtonesHighlights
    구현
    IPostProcessComponent
    상속된 멤버
    VolumeComponent.active
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.displayName
    VolumeComponent.parameters
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Serializable]
    [VolumeComponentMenu("Post-processing/Shadows, Midtones, Highlights")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Post-Processing-Shadows-Midtones-Highlights.html")]
    public sealed class ShadowsMidtonesHighlights : VolumeComponent, IPostProcessComponent

    필드

    이름 설명
    highlights

    Controls the lightest portions of the render.

    highlightsEnd

    Sets the end point of the transition between midtones and highlights.

    highlightsStart

    Sets the start point of the transition between midtones and highlights.

    midtones

    Controls the power function that handles mid-range tones.

    shadows

    Controls the darkest portions of the render.

    shadowsEnd

    Sets the end point of the transition between shadows and midtones.

    shadowsStart

    Sets the start point of the transition between shadows and midtones.

    메서드

    이름 설명
    IsActive()

    Tells if the effect needs to be rendered or not.

    문서 개요
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