{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class ScalableSettingSchema | High Definition RP | 10.5.0
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Class ScalableSettingSchema

    Defines the number of levels and the level names for a scalable setting.

    This class is intended to be immutable. As it is a reference type, a schema should be instantiated only once and used as reference everywhere.

    상속
    object
    ScalableSettingSchema
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    public class ScalableSettingSchema

    생성자

    이름 설명
    ScalableSettingSchema(GUIContent[])

    Instantiate a new schema.

    필드

    이름 설명
    levelNames

    The names of the levels.

    프로퍼티

    이름 설명
    levelCount

    The number of levels.

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)